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IDS peak 2.20.0 / uEye+ firmware 3.80

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Controls the i'th value of the LUT selected by LUTSelector, at the position i defined by LUTIndex. Values in 12 bits.

Name

LUTValue[LUTSelector][LUTIndex]

Category

LUTControl

Interface

Integer

Access

Read/Write

Unit

-

Visibility

Guru

Values

0 ... 4095
Increment: 1

Standard

SFNC

Availability uEye+

icon-gev icon-u3v

Availability uEye

-

Code example

C++

// Before accessing LUTValue, make sure LUTIndex is set correctly
// Set LUTIndex to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTIndex")->SetValue(0);
// Determine the current LUTValue
int64_t value = nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTValue")->Value();
// Set LUTValue to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTValue")->SetValue(0);

C#

// Before accessing LUTValue, make sure LUTIndex is set correctly
// Set LUTIndex to 0
nodeMapRemoteDevice.FindNode<IDSImaging.Peak.API.Core.Nodes.IntegerNode>("LUTIndex").SetValue(0);
// Determine the current LUTValue
long value = nodeMapRemoteDevice.FindNode<IDSImaging.Peak.API.Core.Nodes.IntegerNode>("LUTValue").Value();
// Set LUTValue to 0
nodeMapRemoteDevice.FindNode<IDSImaging.Peak.API.Core.Nodes.IntegerNode>("LUTValue").SetValue(0);

Python

# Before accessing LUTValue, make sure LUTIndex is set correctly
# Set LUTIndex to 0 (int)
nodeMapRemoteDevice.FindNode("LUTIndex").SetValue(0)
# Determine the current LUTValue (int)
value = nodeMapRemoteDevice.FindNode("LUTValue").Value()
# Set LUTValue to 0 (int)
nodeMapRemoteDevice.FindNode("LUTValue").SetValue(0)

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