Controls the i'th value of the LUT selected by LUTSelector, at the position i defined by LUTIndex. Values in 12 bits.
Name |
LUTValue[LUTSelector][LUTIndex] |
Category |
|
Interface |
Integer |
Access |
Read/Write |
Unit |
- |
Visibility |
Guru |
Values |
0 ... 4095 |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Code example
C++
// Before accessing LUTValue, make sure LUTIndex is set correctly
// Set LUTIndex to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTIndex")->SetValue(0);
// Determine the current LUTValue
int64_t value = nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTValue")->Value();
// Set LUTValue to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTValue")->SetValue(0);
C#
// Before accessing LUTValue, make sure LUTIndex is set correctly
// Set LUTIndex to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("LUTIndex").SetValue(0);
// Determine the current LUTValue
long value = nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("LUTValue").Value();
// Set LUTValue to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("LUTValue").SetValue(0);
Python
# Before accessing LUTValue, make sure LUTIndex is set correctly
# Set LUTIndex to 0 (int)
nodeMapRemoteDevice.FindNode("LUTIndex").SetValue(0)
# Determine the current LUTValue (int)
value = nodeMapRemoteDevice.FindNode("LUTValue").Value()
# Set LUTValue to 0 (int)
nodeMapRemoteDevice.FindNode("LUTValue").SetValue(0)