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Selects which LUT to control.
Name  | 
LUTSelector  | 
Category  | 
|
Interface  | 
Enumeration  | 
Access  | 
Read/Write  | 
Unit  | 
-  | 
Visibility  | 
Expert  | 
Values  | 
Raw  | 
Standard  | 
SFNC  | 
Availability uEye+  | 
  | 
Availability uEye  | 
-  | 
Values description
•Raw: Calculation on raw values.
Code example
C++
// Determine the current entry of LUTSelector
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("LUTSelector")->CurrentEntry()->SymbolicValue();
// Set LUTSelector to "Raw" 
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("LUTSelector")->SetCurrentEntry("Raw");
C#
// Determine the current entry of LUTSelector
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("LUTSelector").CurrentEntry().SymbolicValue();
// Set LUTSelector to "Raw" 
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("LUTSelector").SetCurrentEntry("Raw");
Python
# Determine the current entry of LUTSelector (str)
value = nodeMapRemoteDevice.FindNode("LUTSelector").CurrentEntry().SymbolicValue()
# Set LUTSelector to "Raw" (str) 
nodeMapRemoteDevice.FindNode("LUTSelector").SetCurrentEntry("Raw")