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Loads a LUT preset defined by LUTPresetSelector and applies it to the LUT selected by LUTSelector.
Name  | 
LUTPresetLoad[LUTSelector]  | 
Category  | 
|
Interface  | 
Command  | 
Access  | 
Write  | 
Unit  | 
-  | 
Visibility  | 
Expert  | 
Values  | 
-  | 
Standard  | 
IDS  | 
Availability uEye+  | 
  | 
Availability uEye  | 
-  | 
Code example
C++
// Execute LUTPresetLoad
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("LUTPresetLoad")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("LUTPresetLoad")->WaitUntilDone();
C#
// Execute LUTPresetLoad
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("LUTPresetLoad").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("LUTPresetLoad").WaitUntilDone();
Python
# Execute LUTPresetLoad
nodeMapRemoteDevice.FindNode("LUTPresetLoad").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("LUTPresetLoad").WaitUntilDone()