Selects an index to access the corresponding entry in the LUT selected by LUTSelector. The LUT has 64 intervals with a control point at the beginning of each interval. The 64 intervals are uniformly distributed in the 12-bit range. The control points are: 0, 64, 128 ... 4032
Name |
LUTIndex[LUTSelector] |
Category |
|
Interface |
Integer |
Access |
Read/Write |
Unit |
- |
Visibility |
Guru |
Values |
0 ... 63 Increment: 1 |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Code example
C++
// Determine the current LUTIndex
int64_t value = nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTIndex")->Value();
// Set LUTIndex to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("LUTIndex")->SetValue(0);
C#
// Determine the current LUTIndex
long value = nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("LUTIndex").Value();
// Set LUTIndex to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("LUTIndex").SetValue(0);
Python
# Determine the current LUTIndex (int)
value = nodeMapRemoteDevice.FindNode("LUTIndex").Value()
# Set LUTIndex to 0 (int)
nodeMapRemoteDevice.FindNode("LUTIndex").SetValue(0)