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Enables the LUT selected by LUTSelector.
  | 
If a LUT is active, gamma correction is disabled. When disabling LUT, the previous gamma correction is restored.  | 
Name  | 
LUTEnable[LUTSelector]  | 
Category  | 
|
Interface  | 
Boolean  | 
Access  | 
Read/Write  | 
Unit  | 
-  | 
Visibility  | 
Expert  | 
Values  | 
True  | 
Standard  | 
SFNC  | 
Availability uEye+  | 
  | 
Availability uEye  | 
-  | 
Values description
•True: Enables the selected LUT.
•False: Disables the selected LUT.
Code example
C++
// Determine the current status of LUTEnable
bool value = nodeMapRemoteDevice->FindNode<peak::core::nodes::BooleanNode>("LUTEnable")->Value();
// Set LUTEnable to false 
nodeMapRemoteDevice->FindNode<peak::core::nodes::BooleanNode>("LUTEnable")->SetValue(false);
C#
// Determine the current status of LUTEnable
bool value = nodeMapRemoteDevice.FindNode<peak.core.nodes.BooleanNode>("LUTEnable").Value();
// Set LUTEnable to false 
nodeMapRemoteDevice.FindNode<peak.core.nodes.BooleanNode>("LUTEnable").SetValue(false);
Python
# Determine the current status of LUTEnable (bool)
value = nodeMapRemoteDevice.FindNode("LUTEnable").Value()
# Set LUTEnable to false (bool) 
nodeMapRemoteDevice.FindNode("LUTEnable").SetValue(False)