Sets the delay for the end of the "FlashActive" signal. The delay is relative to the reference signal set in FlashReference.
Name |
FlashEndDelay |
Category |
|
Interface |
Float |
Access |
Read/Write |
Unit |
µs |
Visibility |
Expert |
Values |
Camera specific |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
- |
Code example
C++
// Determine the current FlashEndDelay
double value = nodeMapRemoteDevice->FindNode<peak::core::nodes::FloatNode>("FlashEndDelay")->Value();
// Set FlashEndDelay to 0.0 us
nodeMapRemoteDevice->FindNode<peak::core::nodes::FloatNode>("FlashEndDelay")->SetValue(0.0);
C#
// Determine the current FlashEndDelay
double value = nodeMapRemoteDevice.FindNode<peak.core.nodes.FloatNode>("FlashEndDelay").Value();
// Set FlashEndDelay to 0.0 us
nodeMapRemoteDevice.FindNode<peak.core.nodes.FloatNode>("FlashEndDelay").SetValue(0.0);
Python
# Determine the current FlashEndDelay (float)
value = nodeMapRemoteDevice.FindNode("FlashEndDelay").Value()
# Set FlashEndDelay to 0.0 us (float)
nodeMapRemoteDevice.FindNode("FlashEndDelay").SetValue(0.0)