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The destination buffers are locked and could not be written to.
Possible cause/remedy:
All buffers locked by the application.
•Release locked buffers.
•Allocate more buffers.
•Reduce the frame rate so that there is more time to process the filled buffers.
Name |
IS_CAP_STATUS_API_IMAGE_LOCKED |
Category |
|
Interface |
Integer |
Access |
Read |
Unit |
- |
Visibility |
Expert |
Values |
0 … 4294967295 Increment: 1 |
Standard |
IDS |
Availability uEye+ |
- |
Availability uEye |
|
Code example
C++
// Determine the current IS_CAP_STATUS_API_IMAGE_LOCKED
int64_t value = nodeMapDataStream->FindNode<peak::core::nodes::IntegerNode>("IS_CAP_STATUS_API_IMAGE_LOCKED")->Value();
C#
// Determine the current IS_CAP_STATUS_API_IMAGE_LOCKED
long value = nodeMapDataStream.FindNode<IDSImaging.Peak.API.Core.Nodes.IntegerNode>("IS_CAP_STATUS_API_IMAGE_LOCKED").Value();
Python
# Determine the current IS_CAP_STATUS_API_IMAGE_LOCKED (int)
value = nodeMapDataStream.FindNode("IS_CAP_STATUS_API_IMAGE_LOCKED").Value()