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IDS peak 2.8.0 / uEye+ firmware 3.33

Returns the user-friendly name of the selected interface. Corresponds to the "TLGetInterfaceID" function with the index corresponding to InterfaceSelector.

Name

InterfaceDisplayName[InterfaceSelector]

Category

InterfaceEnumeration

Interface

String

Access

Read

Unit

-

Visibility

Beginner

Values

-

Standard

GenTL SFNC

Availability uEye+

icon-gev icon-u3v

Availability uEye

icon-ui-gige icon-ui-usb2 icon-ui-usb3

Code Example

C++

// Before accessing InterfaceDisplayName, make sure InterfaceSelector is set correctly
// Set InterfaceSelector to 0
nodeMapSystem->FindNode<peak::core::nodes::IntegerNode>("InterfaceSelector")->SetValue(0);
// Determine the current InterfaceDisplayName
std::string value = nodeMapSystem->FindNode<peak::core::nodes::StringNode>("InterfaceDisplayName")->Value();

C#

// Before accessing InterfaceDisplayName, make sure InterfaceSelector is set correctly
// Set InterfaceSelector to 0
nodeMapSystem.FindNode<peak.core.nodes.IntegerNode>("InterfaceSelector").SetValue(0);
// Determine the current InterfaceDisplayName
string value = nodeMapSystem.FindNode<peak.core.nodes.StringNode>("InterfaceDisplayName").Value();

Python

# Before accessing InterfaceDisplayName, make sure InterfaceSelector is set correctly
# Set InterfaceSelector to 0 (int)
nodeMapSystem.FindNode("InterfaceSelector").SetValue(0)
# Determine the current InterfaceDisplayName (str)
value = nodeMapSystem.FindNode("InterfaceDisplayName").Value()

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