Defines which multiplier (red, green, blue) to use for the given pixel color.
Name |
ColorCorrectionMatrixValueSelector[ColorCorrectionMatrix] |
Category |
|
Interface |
Enumeration |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
Gain00 Gain01 Gain02 Gain10 Gain11 Gain12 Gain20 Gain21 Gain22 |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
|
Values description
•Gain00: Red multiplier for red pixels.
•Gain01: Green multiplier for red pixels.
•Gain02: Blue multiplier for red pixels.
•Gain10: Red multiplier for green pixels.
•Gain11: Green multiplier for green pixels.
•Gain12: Blue multiplier for green pixels.
•Gain20: Red multiplier for blue pixels.
•Gain21: Green multiplier for blue pixels.
•Gain22: Blue multiplier for blue pixels.
Code example
C++
// Before accessing ColorCorrectionMatrixValueSelector, make sure ColorCorrectionMatrix is set correctly
// Set ColorCorrectionMatrix to "HQ"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("ColorCorrectionMatrix")->SetCurrentEntry("HQ");
// Determine the current entry of ColorCorrectionMatrixValueSelector
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("ColorCorrectionMatrixValueSelector")->CurrentEntry()->SymbolicValue();
// Get a list of all available entries of ColorCorrectionMatrixValueSelector
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("ColorCorrectionMatrixValueSelector")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
&& (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
{
availableEntries.emplace_back(entry);
}
}
// Set ColorCorrectionMatrixValueSelector to "Gain00"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("ColorCorrectionMatrixValueSelector")->SetCurrentEntry("Gain00");
C#
// Before accessing ColorCorrectionMatrixValueSelector, make sure ColorCorrectionMatrix is set correctly
// Set ColorCorrectionMatrix to "HQ"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("ColorCorrectionMatrix").SetCurrentEntry("HQ");
// Determine the current entry of ColorCorrectionMatrixValueSelector
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("ColorCorrectionMatrixValueSelector").CurrentEntry().SymbolicValue();
// Get a list of all available entries of ColorCorrectionMatrixValueSelector
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("ColorCorrectionMatrixValueSelector").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
&& (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
{
availableEntries.Add(allEntries[i].SymbolicValue());
}
}
// Set ColorCorrectionMatrixValueSelector to "Gain00"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("ColorCorrectionMatrixValueSelector").SetCurrentEntry("Gain00");
Python
# Before accessing ColorCorrectionMatrixValueSelector, make sure ColorCorrectionMatrix is set correctly
# Set ColorCorrectionMatrix to "HQ" (str)
nodeMapRemoteDevice.FindNode("ColorCorrectionMatrix").SetCurrentEntry("HQ")
# Determine the current entry of ColorCorrectionMatrixValueSelector (str)
value = nodeMapRemoteDevice.FindNode("ColorCorrectionMatrixValueSelector").CurrentEntry().SymbolicValue()
# Get a list of all available entries of ColorCorrectionMatrixValueSelector
allEntries = nodeMapRemoteDevice.FindNode("ColorCorrectionMatrixValueSelector").Entries()
availableEntries = []
for entry in allEntries:
if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
availableEntries.append(entry.SymbolicValue())
# Set ColorCorrectionMatrixValueSelector to "Gain00" (str)
nodeMapRemoteDevice.FindNode("ColorCorrectionMatrixValueSelector").SetCurrentEntry("Gain00")