Defines which binning engine is controlled by the BinningHorizontal and BinningVertical features.
Name |
BinningSelector |
Category |
|
Interface |
Enumeration |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
Sensor Region0 uEye |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
|
Values description
•Sensor: Selected features control the sensor binning. This feature is only supported by uEye+ cameras (GV and U3 models).
•Region0: Selected features control region 0 binning (FPGA binning). The sensor speed does not increase with Region0 binning. This feature is only supported by uEye+ cameras (GV and U3 models).
•uEye: Selected features control the uEye binning. The binning method depends on the respective uEye camera. This feature is only supported by uEye cameras (UI models).
Code example
C++
// Determine the current entry of BinningSelector
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("BinningSelector")->CurrentEntry()->SymbolicValue();
// Get a list of all available entries of BinningSelector
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("BinningSelector")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
&& (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
{
availableEntries.emplace_back(entry);
}
}
// Set BinningSelector to "Region0"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("BinningSelector")->SetCurrentEntry("Region0");
C#
// Determine the current entry of BinningSelector
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("BinningSelector").CurrentEntry().SymbolicValue();
// Get a list of all available entries of BinningSelector
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("BinningSelector").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
&& (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
{
availableEntries.Add(allEntries[i].SymbolicValue());
}
}
// Set BinningSelector to "Region0"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("BinningSelector").SetCurrentEntry("Region0");
Python
# Determine the current entry of BinningSelector (str)
value = nodeMapRemoteDevice.FindNode("BinningSelector").CurrentEntry().SymbolicValue()
# Get a list of all available entries of BinningSelector
allEntries = nodeMapRemoteDevice.FindNode("BinningSelector").Entries()
availableEntries = []
for entry in allEntries:
if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
availableEntries.append(entry.SymbolicValue())
# Set BinningSelector to "Region0" (str)
nodeMapRemoteDevice.FindNode("BinningSelector").SetCurrentEntry("Region0")